#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
#include "LogoScene.h"
#include "SimpleAudioEngine.h"

using namespace CocosDenshion;

USING_NS_CC;

AppDelegate::AppDelegate()
{
}

AppDelegate::~AppDelegate()
{
    SimpleAudioEngine::end();
}

bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
    
    CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
	//CCSize designSize = CCSizeMake(960, screenSize.height/screenSize.width*960);
	//CCSize designSize = CCSizeMake(screenSize.width/screenSize.height *720, 720);
	CCSize designSize = CCSizeMake(960, 720);
    std::vector<std::string> searchPaths;
    
    //if (screenSize.height > 320)
    //{
        searchPaths.push_back("hd");
    //    //searchPaths.push_back("sd");
    //    pDirector->setContentScaleFactor(640.0f/designSize.height);
    //}
    //else
    //{
    //    searchPaths.push_back("sd");
    //    searchPaths.push_back("hd");
    //    pDirector->setContentScaleFactor(320.0f/designSize.height);
    //}
    
    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
    
    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionFixedHeight);
   // CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);

    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = LogoScene::scene();

    // run
    pDirector->runWithScene(pScene);

    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
    CCDirector::sharedDirector()->stopAnimation();

    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->pauseAllEffects();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
    CCDirector::sharedDirector()->startAnimation();

    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->resumeAllEffects();
}
